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Medieval 2 turns per year

Web14 feb. 2015 · Go to the folder Medieval 2 Total War/mods/Stainless Steel/data. In there should be a file named "descr_strat.txt". Open it. Somewhere near the top is a line …

how do i make stainless steel mod have 4 turns per a year? :: Total …

Web14 feb. 2015 · Go to the folder Medieval 2 Total War/mods/Stainless Steel/data. In there should be a file named "descr_strat.txt". Open it. Somewhere near the top is a line "timescale" or similar. The default value is 1.00 IIRC. You can change it to 0.25 so you have 4 turn like you want. Web9 feb. 2024 · Is there a mod that each turn spanning to years and makes it so it's two turns per-year like Rome 1. Also I'd like it if the end date stayed the same giving me more time … evergood foods san francisco https://bigalstexasrubs.com

[Resource] 12 turns per year with proper aging - Total War

Web11 feb. 2024 · We've gushed over the game a lot, but let's actually talk about some bad things we don't like. Some of the things I don't like: Catholic Rabbit Breeding: 8 f*cking generals in one city. This has a lot to do with the 4 turns per year ♥♥♥♥(whoever's genius idea that was needs to be hanged, drawn, burned, quartered, and tossed into the pit of … WebThe history of Rome's expansion lasts about 350 years. So to make sure the pace of time is consistent with history, Rome 2 has to have 1 turn per year. I've played mods with 4 tpy and I definitely prefer them, but you'll find that you've already conquered the map by 150 BC - way too early 3 Mumei1 • 8 yr. ago WebOne turn per year is 1.0, two turns per year is 0.5, four turns per year are 0.25, five turns per year are 0.2, the only thing you must remember is the number must be able to divide … brown automotive calera alabama

how do i make stainless steel mod have 4 turns per a year? :: Total …

Category:Rationale behind 1 year per turn? — Total War Forums

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Medieval 2 turns per year

how many turns? - Medieval II: Total War - GameSpot

Web13 nov. 2006 · OK I am going to put this in simple terms. vanilla is game play has 2.00 e1 thinks that means exactly 2 years but it can't bcz then it would be winter every turn or summer every turn ..... ok game time and character aging. 2.00 in game play character ages 1/2 yr. 1.00 in game play character ages 1/2 yr. .50 in game play character still ages 1/2 yr. Web24 feb. 2024 · There are however 25 instances each of turn based triggers that may require adjustment to avoid skewing the game. Search for the term TurnNumber and then …

Medieval 2 turns per year

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Web1,201 Likes, 18 Comments - Anna Grechishkina (@anna_grechishkina) on Instagram: "TERUEL. PART 1. Las Cuevas de Cañart ⠀ A little less than 300 kms from Madrid, on ... WebIf they changed to a two turn per year setup (assume summer and winter seasons) they would have to make both winter and summer graphic assets for the campaign map. This would take twice as much memory which would restrict lower end …

Web5 mrt. 2011 · Medieval II: Total War M2TW: Kingdoms Hosted Modifications Stainless Steel Simple 2- or 4- Turn per Year Tweak for SS 6.4? If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. Web9 dec. 2024 · 10 Turns Per Year (Image credit: Sega) Download link (opens in new tab) Really, you couldn’t devise a more fitting title for this mod.

Web2 tpy makes the game way too long at 900 turns, while also making building times and other things unbalanced. As Gigantus said, you need to change to/download a new aging script to use 1.0 or any other timescale aside from .50 if you want character ages to mesh with … Thai - CHANGING YEARS TO TURN RATE ON MEDIEVAL II Japanese - CHANGING YEARS TO TURN RATE ON MEDIEVAL II Dutch - CHANGING YEARS TO TURN RATE ON MEDIEVAL II Turkish - CHANGING YEARS TO TURN RATE ON MEDIEVAL II French - CHANGING YEARS TO TURN RATE ON MEDIEVAL II Spanish - CHANGING YEARS TO TURN RATE ON MEDIEVAL II Korean - CHANGING YEARS TO TURN RATE ON MEDIEVAL II Russian - CHANGING YEARS TO TURN RATE ON MEDIEVAL II WebThe game spans 300 years, making it 4 turns per years means 1200 turns to me that seems a bit excessive, 2 turns per year would be more reasonable. But will they do it? Even after the game is fixed performance wise, they will have to add many new features and balance them, such as weather benefits and effects against troop movements.

WebHere is how to edit and change the number of turns per year for Rome II total war. First, open up your startpos.esf using your ESF editor. This file is located in your data folder/main_campaign. Then click on CAMPAIGN_STARTPOS > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN_MODEL > CAMPAIGN_CALENDAR > then change the …

Web11 mei 2011 · Rebalanced troops recruitment (done) and replenishment times to 12 turns per year (doing it). On progress. Rebalanced campaign events to 12 turns per year (further testing will say if it's done or not). Pending. Trade income by merchants. Pending. Rebalanced rate of heirs born. Pending. Turns a settlement cant withstand siege. Pending. evergood high quality furniture locksWebYou can go into descr_strat.txt and change the timescale value from 2.0 to 0.5. This will give you 2 turns per year rather than 2 years for every turn. Or in other words, you'll get 4 times as many turns. Another beneficial side effect is that it fixes aging. In Vanilla M2, generals age once every 2 turns (which is 4 years). brown automatic recliner automaticWebBasically I am wanting to kinda do a 4-8 turns per year kinda tweaking to Stainless Steel. I’m wondering is there a guide to cause my generals to age slower, have decreased … brown automatic pool coverWeb17 dec. 2024 · Each year will consist in 4 turns, technologies, recruitment and building will have no problem and follow the 4 turns per year rule. Note: With 4 Turns per year you … evergood locksWeb24 jan. 2024 · 4 turns per year for 1212AD BRAN MK1212 Campaign AI Medieval Kingdoms 1212AD Scripts All Settlement Walled - Siege Map Replacer MK1212 Faction Leaders … ever good industries international limitedWeb15 nov. 2008 · Re: How can I change the turn length in Medieval 2 total war? Note that characters will age 1/2 year per turn, regardless of timescale. There is a way to change the rate they age, through scripting. Characters age … brown augerWeb21 mrt. 2014 · Re: 2 Turns Per Year Submods? You can also do it manually - set to two turns per year and delete the ageing script. As a consequence, your characters will see twice as many turns in their lives, which will lead to more traits and ancillaries accumulating over the years. But it works just fine for me. In the Holy Lands [SS 6.4 Crusader States … evergood impact