There are a lot of technical differences between DirectX 11 and DirectX 12, but performance is king. As you can see in the chart above, you’re almost always getting better performance with DirectX 12 than you’ll get with DirectX 11, so it’s best to use the newer API. We saw “almost” because the API isn’t the only … See more We have a full explainer breaking down what DirectX is, but it’s important to quickly cover what a graphics Application Programming … See more Between DirectX 11 and DirectX 12, the most important difference is that DirectX 11 is a high-level API, while DirectX 12 is a low-level API. There … See more There are a dozen or more games that support DirectX 11 and DirectX 12, including Civilization VI, Control, Shadow of the Tomb Raider, and Dying Light 2. Most games will default to using DirectX 11 for … See more WebApr 8, 2024 · DX12 is more bare-metal, and in the case of nVidia cards, the nVidia gameworks library is used by Square-Enix/Eidos PC ports which means there are features that are turned on that otherwise don't exist in DX11 mode. YMMV and DX12 or Vulkan will run circles around a DX9/DX10-only game, DX11 and some later OpenGL versions can …
DX12 CPU Performance Leaked, Way Faster Than DX11 - Threading Model …
WebFeb 25, 2016 · Forums. Industry News WebJul 31, 2024 · You only really need DX12 if you want to experience ray tracing in that game, but it wasn't really worth it, imho. On 7/30/2024 at 10:28 AM, Mickaaa said: And i get much lower performance than DX11 (Usually 80~90 FPS compared to 120~130 on DX11) with bad and constant stutters, not present in DX11 (no bad texture streaming either on DX11) As I ... git compare two different branches
Early results what is best combo with DX 11 or DX12
WebDec 15, 2014 · The new API promises to be significantly faster and more efficient than the company's latest API, DX11. DX12's Threading Model Resembles that of AMD's API, Mantle WebJan 26, 2024 · DX12 is a graphics API by Microsoft and it’s one of the latest APIs for Windows 10. It delivers lower latency, a higher frame rate, and better CPU usage than its … WebJun 23, 2024 · Also currently in the latest alpha with native graphics jobs in most cases when it comes to CPU usage DX12 is faster than DX11. So if you are drawcall bound = use DX12. If you have some compute heavy stuff that relies on reordering by the driver = use DX11. If you run on team red hardware then DX12 is almost always a great choice. git compare with master